Merge branch 'master' into gonesolong
Conflicts: src/CMakeLists.txt src/b_think.cpp src/g_doom/a_doomweaps.cpp src/g_hexen/a_clericstaff.cpp src/g_hexen/a_fighterplayer.cpp src/namedef.h src/p_enemy.cpp src/p_local.h src/p_mobj.cpp src/p_teleport.cpp src/sc_man_tokens.h src/thingdef/thingdef_codeptr.cpp src/thingdef/thingdef_function.cpp src/thingdef/thingdef_parse.cpp wadsrc/static/actors/actor.txt wadsrc/static/actors/constants.txt wadsrc/static/actors/shared/inventory.txt - Added register reuse to VMFunctionBuilder for FxPick's code emitter. - Note to self: Need to reimplement IsPointerEqual and CheckClass, which were added to thingdef_function.cpp over the past year, as this file no longer exists in this branch.
This commit is contained in:
commit
b5e4153c78
182 changed files with 23025 additions and 8730 deletions
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@ -25,6 +25,11 @@ void ABasicArmor::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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arc << SavePercent << BonusCount << MaxAbsorb << MaxFullAbsorb << AbsorbCount << ArmorType;
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if (SaveVersion >= 4511)
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{
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arc << ActualSaveAmount;
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}
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}
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//===========================================================================
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@ -69,6 +74,7 @@ AInventory *ABasicArmor::CreateCopy (AActor *other)
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copy->Icon = Icon;
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copy->BonusCount = BonusCount;
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copy->ArmorType = ArmorType;
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copy->ActualSaveAmount = ActualSaveAmount;
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GoAwayAndDie ();
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return copy;
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}
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@ -268,6 +274,7 @@ bool ABasicArmorPickup::Use (bool pickup)
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armor->MaxAbsorb = MaxAbsorb;
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armor->MaxFullAbsorb = MaxFullAbsorb;
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armor->ArmorType = this->GetClass()->TypeName;
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armor->ActualSaveAmount = SaveAmount;
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return true;
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}
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@ -360,6 +367,7 @@ bool ABasicArmorBonus::Use (bool pickup)
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armor->MaxAbsorb = MaxAbsorb;
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armor->ArmorType = this->GetClass()->TypeName;
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armor->MaxFullAbsorb = MaxFullAbsorb;
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armor->ActualSaveAmount = MaxSaveAmount;
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}
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armor->Amount = MIN(armor->Amount + saveAmount, MaxSaveAmount + armor->BonusCount);
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@ -508,7 +516,14 @@ void AHexenArmor::AbsorbDamage (int damage, FName damageType, int &newdamage)
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// with the dragon skin bracers.
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if (damage < 10000)
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{
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#if __APPLE__ && __GNUC__ == 4 && __GNUC_MINOR__ == 2 && __GNUC_PATCHLEVEL__ == 1
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// -O1 optimizer bug work around. Only needed for
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// GCC 4.2.1 on OS X for 10.4/10.5 tools compatibility.
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volatile fixed_t tmp = 300;
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Slots[i] -= Scale (damage, SlotsIncrement[i], tmp);
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#else
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Slots[i] -= Scale (damage, SlotsIncrement[i], 300);
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#endif
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if (Slots[i] < 2*FRACUNIT)
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{
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Slots[i] = 0;
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