Merge branch 'master' into gonesolong
Conflicts: src/CMakeLists.txt src/b_think.cpp src/g_doom/a_doomweaps.cpp src/g_hexen/a_clericstaff.cpp src/g_hexen/a_fighterplayer.cpp src/namedef.h src/p_enemy.cpp src/p_local.h src/p_mobj.cpp src/p_teleport.cpp src/sc_man_tokens.h src/thingdef/thingdef_codeptr.cpp src/thingdef/thingdef_function.cpp src/thingdef/thingdef_parse.cpp wadsrc/static/actors/actor.txt wadsrc/static/actors/constants.txt wadsrc/static/actors/shared/inventory.txt - Added register reuse to VMFunctionBuilder for FxPick's code emitter. - Note to self: Need to reimplement IsPointerEqual and CheckClass, which were added to thingdef_function.cpp over the past year, as this file no longer exists in this branch.
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commit
b5e4153c78
182 changed files with 23025 additions and 8730 deletions
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@ -545,7 +545,7 @@ bool AInventory::ShouldRespawn ()
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{
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if ((ItemFlags & IF_BIGPOWERUP) && !(dmflags2 & DF2_RESPAWN_SUPER)) return false;
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if (ItemFlags & IF_NEVERRESPAWN) return false;
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return !!(dmflags & DF_ITEMS_RESPAWN);
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return !!((dmflags & DF_ITEMS_RESPAWN) || (ItemFlags & IF_ALWAYSRESPAWN));
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}
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//===========================================================================
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@ -1070,8 +1070,8 @@ void AInventory::Touch (AActor *toucher)
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//Added by MC: Check if item taken was the roam destination of any bot
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for (int i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i] && this == players[i].dest)
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players[i].dest = NULL;
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if (players[i].Bot != NULL && this == players[i].Bot->dest)
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players[i].Bot->dest = NULL;
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}
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}
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