Merge branch 'master' into gonesolong
Conflicts: src/CMakeLists.txt src/b_think.cpp src/g_doom/a_doomweaps.cpp src/g_hexen/a_clericstaff.cpp src/g_hexen/a_fighterplayer.cpp src/namedef.h src/p_enemy.cpp src/p_local.h src/p_mobj.cpp src/p_teleport.cpp src/sc_man_tokens.h src/thingdef/thingdef_codeptr.cpp src/thingdef/thingdef_function.cpp src/thingdef/thingdef_parse.cpp wadsrc/static/actors/actor.txt wadsrc/static/actors/constants.txt wadsrc/static/actors/shared/inventory.txt - Added register reuse to VMFunctionBuilder for FxPick's code emitter. - Note to self: Need to reimplement IsPointerEqual and CheckClass, which were added to thingdef_function.cpp over the past year, as this file no longer exists in this branch.
This commit is contained in:
commit
b5e4153c78
182 changed files with 23025 additions and 8730 deletions
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@ -211,6 +211,7 @@ void P_BringUpWeapon (player_t *player)
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// make sure that the previous weapon's flash state is terminated.
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// When coming here from a weapon drop it may still be active.
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P_SetPsprite(player, ps_flash, NULL);
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player->mo->weaponspecial = 0;
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}
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@ -226,7 +227,7 @@ void P_FireWeapon (player_t *player, FState *state)
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// [SO] 9/2/02: People were able to do an awful lot of damage
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// when they were observers...
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if (!player->isbot && bot_observer)
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if (player->Bot == NULL && bot_observer)
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{
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return;
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}
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@ -262,7 +263,7 @@ void P_FireWeaponAlt (player_t *player, FState *state)
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// [SO] 9/2/02: People were able to do an awful lot of damage
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// when they were observers...
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if (!player->isbot && bot_observer)
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if (player->Bot == NULL && bot_observer)
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{
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return;
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}
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@ -297,7 +298,7 @@ void P_FireWeaponAlt (player_t *player, FState *state)
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void P_ReloadWeapon (player_t *player, FState *state)
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{
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AWeapon *weapon;
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if (!player->isbot && bot_observer)
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if (player->Bot == NULL && bot_observer)
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{
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return;
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}
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@ -328,7 +329,7 @@ void P_ReloadWeapon (player_t *player, FState *state)
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void P_ZoomWeapon (player_t *player, FState *state)
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{
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AWeapon *weapon;
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if (!player->isbot && bot_observer)
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if (player->Bot == NULL && bot_observer)
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{
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return;
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}
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