Merge branch 'master' into gonesolong

Conflicts:
	src/CMakeLists.txt
	src/b_think.cpp
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_clericstaff.cpp
	src/g_hexen/a_fighterplayer.cpp
	src/namedef.h
	src/p_enemy.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/p_teleport.cpp
	src/sc_man_tokens.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_function.cpp
	src/thingdef/thingdef_parse.cpp
	wadsrc/static/actors/actor.txt
	wadsrc/static/actors/constants.txt
	wadsrc/static/actors/shared/inventory.txt

- Added register reuse to VMFunctionBuilder for FxPick's code emitter.
- Note to self: Need to reimplement IsPointerEqual and CheckClass, which
  were added to thingdef_function.cpp over the past year, as this file no
  longer exists in this branch.
This commit is contained in:
Randy Heit 2014-12-21 20:43:24 -06:00
commit b5e4153c78
182 changed files with 23025 additions and 8730 deletions

View file

@ -1321,7 +1321,7 @@ sfxinfo_t *S_LoadSound(sfxinfo_t *sfx)
// If the sound is voc, use the custom loader.
if (strncmp ((const char *)sfxstart, "Creative Voice File", 19) == 0)
{
sfx->data = GSnd->LoadSoundVoc(sfxstart, len);
sfx->data = GSnd->LoadSoundVoc(sfxstart, size);
}
// If the sound is raw, just load it as such.
// Otherwise, try the sound as DMX format.
@ -1575,7 +1575,7 @@ void S_RelinkSound (AActor *from, AActor *to)
{
chan->Actor = to;
}
else if (!(chan->ChanFlags & CHAN_LOOP))
else if (!(chan->ChanFlags & CHAN_LOOP) && !(compatflags2 & COMPATF2_SOUNDCUTOFF))
{
chan->Actor = NULL;
chan->SourceType = SOURCE_Unattached;
@ -1783,21 +1783,13 @@ void S_SetSoundPaused (int state)
{
if (state)
{
if (paused <= 0)
if (paused == 0)
{
S_ResumeSound(true);
if (GSnd != NULL)
{
GSnd->SetInactive(SoundRenderer::INACTIVE_Active);
}
if (!netgame
#ifdef _DEBUG
&& !demoplayback
#endif
)
{
paused = 0;
}
}
}
else
@ -1811,16 +1803,16 @@ void S_SetSoundPaused (int state)
SoundRenderer::INACTIVE_Complete :
SoundRenderer::INACTIVE_Mute);
}
if (!netgame
#ifdef _DEBUG
&& !demoplayback
#endif
)
{
paused = -1;
}
}
}
if (!netgame
#ifdef _DEBUG
&& !demoplayback
#endif
)
{
pauseext = !state;
}
}
//==========================================================================