- removed redundant TextureFilterChanged method from DFrameBuffer.
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8 changed files with 2 additions and 21 deletions
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@ -340,11 +340,6 @@ IDataBuffer *OpenGLFrameBuffer::CreateDataBuffer(int bindingpoint, bool ssbo, bo
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return new GLDataBuffer(bindingpoint, ssbo);
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}
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void OpenGLFrameBuffer::TextureFilterChanged()
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{
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if (GLRenderer != NULL && GLRenderer->mSamplerManager != NULL) GLRenderer->mSamplerManager->SetTextureFilterMode();
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}
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void OpenGLFrameBuffer::BlurScene(float amount)
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{
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GLRenderer->BlurScene(amount);
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