- removed redundant TextureFilterChanged method from DFrameBuffer.

This commit is contained in:
Christoph Oelckers 2020-05-29 11:53:37 +02:00
commit b60fd4d8bc
8 changed files with 2 additions and 21 deletions

View file

@ -340,11 +340,6 @@ IDataBuffer *OpenGLFrameBuffer::CreateDataBuffer(int bindingpoint, bool ssbo, bo
return new GLDataBuffer(bindingpoint, ssbo);
}
void OpenGLFrameBuffer::TextureFilterChanged()
{
if (GLRenderer != NULL && GLRenderer->mSamplerManager != NULL) GLRenderer->mSamplerManager->SetTextureFilterMode();
}
void OpenGLFrameBuffer::BlurScene(float amount)
{
GLRenderer->BlurScene(amount);