- removed redundant TextureFilterChanged method from DFrameBuffer.
This commit is contained in:
parent
5861fdd4bd
commit
b60fd4d8bc
8 changed files with 2 additions and 21 deletions
|
|
@ -329,11 +329,6 @@ IDataBuffer *PolyFrameBuffer::CreateDataBuffer(int bindingpoint, bool ssbo, bool
|
|||
}
|
||||
|
||||
void PolyFrameBuffer::SetTextureFilterMode()
|
||||
{
|
||||
TextureFilterChanged();
|
||||
}
|
||||
|
||||
void PolyFrameBuffer::TextureFilterChanged()
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -37,7 +37,6 @@ public:
|
|||
void PrecacheMaterial(FMaterial *mat, int translation) override;
|
||||
void UpdatePalette() override;
|
||||
void SetTextureFilterMode() override;
|
||||
void TextureFilterChanged() override;
|
||||
void BeginFrame() override;
|
||||
void BlurScene(float amount) override;
|
||||
void PostProcessScene(bool swscene, int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D) override;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue