- bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2.
- removed gl_vid_compatibility. With the bump to 1.4 no hardware requiring this flag is supported anymore. - disabled 16 bit framebuffers for the same reason. As a conseqence all code for rendering without stencil could also be removed.
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16 changed files with 343 additions and 486 deletions
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@ -69,8 +69,6 @@ struct RECT {
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};
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#endif
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EXTERN_CVAR(Bool, gl_vid_compatibility)
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//===========================================================================
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//
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// Screen wipes
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@ -127,10 +125,6 @@ private:
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bool OpenGLFrameBuffer::WipeStartScreen(int type)
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{
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if (gl_vid_compatibility)
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{
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return false; // not all required features present.
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}
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switch (type)
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{
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case wipe_Burn:
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