- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
Like Linux and macOS this will only support borderless fullscreen in the active desktop resolution now, which is what modern systems need. The list of discrete resolutions has been removed as it makes no sense anymore with a fixed video mode - all the other scaling options remain active, though.
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@ -190,7 +190,6 @@ extern bool precache;
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//-------
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extern bool setsizeneeded;
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extern bool setmodeneeded;
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EXTERN_CVAR (Float, mouse_sensitivity)
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