Add menu option for disabling shadow maps and detecting if storage buffers are available or not
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b281a697ce
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b660493051
8 changed files with 40 additions and 2 deletions
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@ -26,6 +26,7 @@
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#include "gl/dynlights/gl_dynlight.h"
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#include "gl/system/gl_interface.h"
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#include "gl/system/gl_debug.h"
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#include "gl/system/gl_cvars.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_postprocessstate.h"
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#include "gl/renderer/gl_renderbuffers.h"
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@ -67,6 +68,9 @@
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void FShadowMap::Update()
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{
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if (!IsEnabled())
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return;
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UploadAABBTree();
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UploadLights();
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@ -97,12 +101,25 @@ void FShadowMap::Update()
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bool FShadowMap::ShadowTest(ADynamicLight *light, const DVector3 &pos)
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{
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if (mAABBTree)
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if (IsEnabled() && mAABBTree)
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return mAABBTree->RayTest(light->Pos(), pos) >= 1.0f;
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else
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return true;
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}
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bool FShadowMap::IsEnabled() const
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{
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return gl_light_shadowmap && !!(gl.flags & RFL_SHADER_STORAGE_BUFFER);
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}
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int FShadowMap::ShadowMapIndex(ADynamicLight *light)
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{
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if (IsEnabled())
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return mLightToShadowmap[light];
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else
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return 1024;
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}
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void FShadowMap::UploadLights()
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{
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mLights.Clear();
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