- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
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46 changed files with 709 additions and 374 deletions
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@ -404,11 +404,11 @@ DEFINE_INFO_PROPERTY(game, S, Actor)
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DEFINE_INFO_PROPERTY(spawnid, I, Actor)
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{
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PROP_INT_PARM(id, 0);
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if (id<0 || id>255)
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if (id<0 || id>65535)
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{
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I_Error ("SpawnID must be in the range [0,255]");
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I_Error ("SpawnID must be in the range [0,65535]");
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}
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else info->SpawnID=(BYTE)id;
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else info->SpawnID=(WORD)id;
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}
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//==========================================================================
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@ -420,20 +420,8 @@ DEFINE_INFO_PROPERTY(conversationid, IiI, Actor)
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PROP_INT_PARM(id1, 1);
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PROP_INT_PARM(id2, 2);
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// Handling for Strife teaser IDs - only of meaning for the standard items
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// as PWADs cannot be loaded with the teasers.
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if (PROP_PARM_COUNT > 1)
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{
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if ((gameinfo.flags & (GI_SHAREWARE|GI_TEASER2)) == (GI_SHAREWARE))
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convid=id1;
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if ((gameinfo.flags & (GI_SHAREWARE|GI_TEASER2)) == (GI_SHAREWARE|GI_TEASER2))
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convid=id2;
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}
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if (convid <= 0) return; // 0 is not usable because the dialogue scripts use it as 'no object'.
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SetStrifeType(convid, info->Class);
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if (convid <= 0 || convid > 65535) return; // 0 is not usable because the dialogue scripts use it as 'no object'.
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else info->ConversationID=(WORD)convid;
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}
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//==========================================================================
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