Added ZSprites.
- Effectively similar to Actors, but without the excess. - Can be created with either the `level` function or the static `Spawn` function in ZSprite. - STAT_SPRITE belongs to ZSprites only; ZSprites cannot be moved out of, nor can anything else be moved in to, this statnum. Misc: - Fixed (Sprite)Offset taking roll into account. Crediting phantombeta, RicardoLuis0 and RaveYard for assistance.
This commit is contained in:
parent
3056786f38
commit
b6b1b25035
15 changed files with 600 additions and 135 deletions
|
|
@ -10,6 +10,7 @@ xx(Object)
|
|||
xx(Actor)
|
||||
xx(Class)
|
||||
xx(Thinker)
|
||||
xx(ZSprite)
|
||||
xx(Crosshairs)
|
||||
|
||||
xx(Untranslated)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue