Added ZSprites.
- Effectively similar to Actors, but without the excess. - Can be created with either the `level` function or the static `Spawn` function in ZSprite. - STAT_SPRITE belongs to ZSprites only; ZSprites cannot be moved out of, nor can anything else be moved in to, this statnum. Misc: - Fixed (Sprite)Offset taking roll into account. Crediting phantombeta, RicardoLuis0 and RaveYard for assistance.
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15 changed files with 600 additions and 135 deletions
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@ -926,6 +926,11 @@ static DObject *BuiltinNewDoom(PClass *cls, int outerside, int backwardscompatib
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ThrowAbortException(X_OTHER, "Cannot create actors with 'new'");
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return nullptr;
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}
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if (cls->IsDescendantOf(NAME_ZSprite)) // Same for ZSprites.
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{
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ThrowAbortException(X_OTHER, "Cannot create ZSprite or inheriting classes with 'new'. Use 'ZSprite.Spawn' instead.");
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return nullptr;
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}
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if ((vm_warnthinkercreation || !backwardscompatible) && cls->IsDescendantOf(NAME_Thinker))
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{
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// This must output a diagnostic warning
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