- added 'r_debug_disable_vis_filter' cvar for debug purposes, to show all objects regardless of their actor filter fields.

This commit is contained in:
Rachael Alexanderson 2017-07-29 16:26:16 -04:00
commit b6c15b997a
4 changed files with 7 additions and 3 deletions

View file

@ -218,6 +218,7 @@ CUSTOM_CVAR (String, vid_cursor, "None", CVAR_ARCHIVE | CVAR_NOINITCALL)
CVAR (Bool, disableautoload, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
CVAR (Bool, autoloadbrightmaps, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
CVAR (Bool, autoloadlights, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
CVAR (Bool, r_debug_disable_vis_filter, false, 0)
bool wantToRestart;
bool DrawFSHUD; // [RH] Draw fullscreen HUD?