- added 'r_debug_disable_vis_filter' cvar for debug purposes, to show all objects regardless of their actor filter fields.

This commit is contained in:
Rachael Alexanderson 2017-07-29 16:26:16 -04:00
commit b6c15b997a
4 changed files with 7 additions and 3 deletions

View file

@ -76,6 +76,7 @@ CUSTOM_CVAR(Int, gl_fuzztype, 0, CVAR_ARCHIVE)
}
EXTERN_CVAR (Float, transsouls)
EXTERN_CVAR (Bool, r_debug_disable_vis_filter)
extern TArray<spritedef_t> sprites;
extern TArray<spriteframe_t> SpriteFrames;
@ -681,7 +682,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
// check renderrequired vs ~r_rendercaps, if anything matches we don't support that feature,
// check renderhidden vs r_rendercaps, if anything matches we do support that feature and should hide it.
if ((!!(thing->RenderRequired & ~r_renderercaps)) ||
if (!r_debug_disable_vis_filter && (!!(thing->RenderRequired & ~r_renderercaps)) ||
(!!(thing->RenderHidden & r_renderercaps)))
return;