- added 'r_debug_disable_vis_filter' cvar for debug purposes, to show all objects regardless of their actor filter fields.

This commit is contained in:
Rachael Alexanderson 2017-07-29 16:26:16 -04:00
commit b6c15b997a
4 changed files with 7 additions and 3 deletions

View file

@ -32,6 +32,7 @@
EXTERN_CVAR(Float, transsouls)
EXTERN_CVAR(Int, r_drawfuzz)
EXTERN_CVAR (Bool, r_debug_disable_vis_filter)
extern uint32_t r_renderercaps;
bool RenderPolySprite::GetLine(AActor *thing, DVector2 &left, DVector2 &right)
@ -179,7 +180,7 @@ bool RenderPolySprite::IsThingCulled(AActor *thing)
// check renderrequired vs ~r_rendercaps, if anything matches we don't support that feature,
// check renderhidden vs r_rendercaps, if anything matches we do support that feature and should hide it.
if ((!!(thing->RenderRequired & ~r_renderercaps)) ||
if (!r_debug_disable_vis_filter && (!!(thing->RenderRequired & ~r_renderercaps)) ||
(!!(thing->RenderHidden & r_renderercaps)))
return true;