- made gl_menu_blur into a menu option

- made bluramount also into a gameinfo option
- negative gl_menu_blur cvar now uses gameinfo option, 0 disables it
- removed gl_menu_blur_enabled since gl_menu_blur==0 does that anyway
- made gl_menu_blur default to -1 to use gameinfo option
- add default gameinfo bluramount options
This commit is contained in:
Rachael Alexanderson 2017-03-14 19:11:13 -04:00
commit b747b0c3c6
13 changed files with 23 additions and 6 deletions

View file

@ -782,7 +782,7 @@ void M_Drawer (void)
{
screen->Dim(fade);
if (GLRenderer)
GLRenderer->BlurScene();
GLRenderer->BlurScene(gameinfo.bluramount);
V_SetBorderNeedRefresh();
}
CurrentMenu->CallDrawer();