- made gl_menu_blur into a menu option
- made bluramount also into a gameinfo option - negative gl_menu_blur cvar now uses gameinfo option, 0 disables it - removed gl_menu_blur_enabled since gl_menu_blur==0 does that anyway - made gl_menu_blur default to -1 to use gameinfo option - add default gameinfo bluramount options
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13 changed files with 23 additions and 6 deletions
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@ -782,7 +782,7 @@ void M_Drawer (void)
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{
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screen->Dim(fade);
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if (GLRenderer)
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GLRenderer->BlurScene();
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GLRenderer->BlurScene(gameinfo.bluramount);
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V_SetBorderNeedRefresh();
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}
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CurrentMenu->CallDrawer();
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