- draw models in mirrors and portals at the right location in the software renderer
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5 changed files with 42 additions and 8 deletions
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@ -159,6 +159,8 @@ namespace swrenderer
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if (r_models)
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MainThread()->Viewport->SetupPolyViewport(MainThread());
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FRenderViewpoint origviewpoint = MainThread()->Viewport->viewpoint;
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ActorRenderFlags savedflags = MainThread()->Viewport->viewpoint.camera->renderflags;
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// Never draw the player unless in chasecam mode
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if (!MainThread()->Viewport->viewpoint.showviewer)
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@ -167,6 +169,12 @@ namespace swrenderer
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}
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RenderThreadSlices();
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// Mirrors fail to restore the original viewpoint -- we need it for the HUD weapon to draw correctly.
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MainThread()->Viewport->viewpoint = origviewpoint;
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if (r_models)
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MainThread()->Viewport->SetupPolyViewport(MainThread());
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RenderPSprites();
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MainThread()->Viewport->viewpoint.camera->renderflags = savedflags;
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