- fixed: Screen size update coordinates were copied into the wrong buffer location.
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2 changed files with 4 additions and 2 deletions
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@ -221,7 +221,7 @@ void FFlatVertexBuffer::OutputResized(int width, int height)
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vbo_shadowdata[7].Set((float)width, (float)height, 0, 0, 0);
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Map();
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memcpy(map, &vbo_shadowdata[4], 4 * sizeof(FFlatVertex));
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memcpy(&map[4], &vbo_shadowdata[4], 4 * sizeof(FFlatVertex));
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Unmap();
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}
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