- Added a flag to make bouncing objects disappear when hitting sky surfaces

This commit is contained in:
Player701 2018-11-30 13:22:34 +03:00 committed by Christoph Oelckers
commit b79e3f8904
7 changed files with 28 additions and 8 deletions

View file

@ -360,6 +360,7 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG2(BOUNCE_UseBounceState, USEBOUNCESTATE, AActor, BounceFlags),
DEFINE_FLAG2(BOUNCE_NotOnShootables, DONTBOUNCEONSHOOTABLES, AActor, BounceFlags),
DEFINE_FLAG2(BOUNCE_BounceOnUnrips, BOUNCEONUNRIPPABLES, AActor, BounceFlags),
DEFINE_FLAG2(BOUNCE_NotOnSky, DONTBOUNCEONSKY, AActor, BounceFlags),
};
// These won't be accessible through bitfield variables