- Added a flag to make bouncing objects disappear when hitting sky surfaces
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7 changed files with 28 additions and 8 deletions
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@ -360,6 +360,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG2(BOUNCE_UseBounceState, USEBOUNCESTATE, AActor, BounceFlags),
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DEFINE_FLAG2(BOUNCE_NotOnShootables, DONTBOUNCEONSHOOTABLES, AActor, BounceFlags),
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DEFINE_FLAG2(BOUNCE_BounceOnUnrips, BOUNCEONUNRIPPABLES, AActor, BounceFlags),
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DEFINE_FLAG2(BOUNCE_NotOnSky, DONTBOUNCEONSKY, AActor, BounceFlags),
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};
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// These won't be accessible through bitfield variables
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