rename SPF_STANDALONE_ANIMATIONS to SPF_LOCAL_ANIM

This commit is contained in:
Ricardo Luís Vaz Silva 2024-01-09 03:53:13 -03:00 committed by Rachael Alexanderson
commit b7e5d3d052
4 changed files with 7 additions and 7 deletions

View file

@ -1343,7 +1343,7 @@ void HWSprite::ProcessParticle(HWDrawInfo *di, particle_t *particle, sector_t *s
else
{
bool has_texture = particle->texture.isValid();
bool custom_animated_texture = (particle->flags & SPF_STANDALONE_ANIMATIONS) && particle->animData.ok;
bool custom_animated_texture = (particle->flags & SPF_LOCAL_ANIM) && particle->animData.ok;
int particle_style = has_texture ? 2 : gl_particles_style; // Treat custom texture the same as smooth particles
@ -1449,7 +1449,7 @@ void HWSprite::AdjustVisualThinker(HWDrawInfo* di, DVisualThinker* spr, sector_t
if (paused || spr->isFrozen())
timefrac = 0.;
bool custom_anim = ((spr->PT.flags & SPF_STANDALONE_ANIMATIONS) && spr->PT.animData.ok);
bool custom_anim = ((spr->PT.flags & SPF_LOCAL_ANIM) && spr->PT.animData.ok);
texture = TexMan.GetGameTexture(
custom_anim