- First commit of archive split - preserve original assets

- Added: d_main.cpp now searches for "gzdoom_optional_assets.pk3" - this can be changed in version.h for fork authors.
- Updated forum links to point to ZDoom.org.
This commit is contained in:
Rachael Alexanderson 2017-09-07 04:08:09 -04:00
commit b7f6126bcd
260 changed files with 12 additions and 2 deletions

View file

@ -2087,6 +2087,11 @@ static void AddAutoloadFiles(const char *autoname)
{
LumpFilterIWAD.Format("%s.", autoname); // The '.' is appened to simplify parsing the string
// [SP] Load non-free assets if available.
const char *optionalassets = BaseFileSearch(OPTIONALWAD, NULL);
if (optionalassets)
D_AddFile(allwads, optionalassets);
// [SP] Dialog reaction - load lights.pk3 and brightmaps.pk3 based on user choices
if (!(gameinfo.flags & GI_SHAREWARE))
{