- First commit of archive split - preserve original assets
- Added: d_main.cpp now searches for "gzdoom_optional_assets.pk3" - this can be changed in version.h for fork authors. - Updated forum links to point to ZDoom.org.
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260 changed files with 12 additions and 2 deletions
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@ -2087,6 +2087,11 @@ static void AddAutoloadFiles(const char *autoname)
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{
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LumpFilterIWAD.Format("%s.", autoname); // The '.' is appened to simplify parsing the string
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// [SP] Load non-free assets if available.
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const char *optionalassets = BaseFileSearch(OPTIONALWAD, NULL);
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if (optionalassets)
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D_AddFile(allwads, optionalassets);
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// [SP] Dialog reaction - load lights.pk3 and brightmaps.pk3 based on user choices
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if (!(gameinfo.flags & GI_SHAREWARE))
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{
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