Replace wildcards with something that is faster overall and for debug builds in particular
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4 changed files with 51 additions and 1843 deletions
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@ -1986,7 +1986,8 @@ void GetReserved(LumpFilterInfo& lfi)
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lfi.reservedFolders = { "flats/", "textures/", "hires/", "sprites/", "voxels/", "colormaps/", "acs/", "maps/", "voices/", "patches/", "graphics/", "sounds/", "music/",
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"materials/", "models/", "fonts/", "brightmaps/" };
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lfi.requiredPrefixes = { "mapinfo", "zmapinfo", "umapinfo", "gameinfo", "sndinfo", "sndseq", "sbarinfo", "menudef", "gldefs", "animdefs", "decorate", "zscript", "iwadinfo", "complvl", "terrain", "maps/" };
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lfi.blockednames = { "*.bat", "*.exe", "__macosx/*", "*/__macosx/*" };
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lfi.blockedextensions = { ".bat", ".exe" };
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lfi.blockedfolders = { "__macosx" };
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}
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static FString CheckGameInfo(std::vector<std::string> & pwads)
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