Fix improper export of the DepthFadeFalloff variable
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2 changed files with 2 additions and 1 deletions
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@ -1128,7 +1128,7 @@ public:
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DVector2 AutomapOffsets; // Offset the actors' sprite view on the automap by these coordinates.
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float isoscaleY; // Y-scale to compensate for Y-billboarding for isometric sprites
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float isotheta; // Rotation angle to compensate for Y-billboarding for isometric sprites
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float DepthFadeFalloff; // [Nash] "soft particle" fade factor
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double DepthFadeFalloff; // [Nash] "soft particle" fade factor
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DRotator Angles;
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DRotator ViewAngles; // Angle offsets for cameras
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TObjPtr<DViewPosition*> ViewPos; // Position offsets for cameras
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@ -262,6 +262,7 @@ class Actor : Thinker native
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native uint freezetics;
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native Vector2 AutomapOffsets;
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native double LandingSpeed;
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native double DepthFadeFalloff;
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meta String Obituary; // Player was killed by this actor
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meta String HitObituary; // Player was killed by this actor in melee
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