Fix improper export of the DepthFadeFalloff variable

This commit is contained in:
nashmuhandes 2024-09-09 03:13:46 +08:00
commit b8248a7744
2 changed files with 2 additions and 1 deletions

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@ -1128,7 +1128,7 @@ public:
DVector2 AutomapOffsets; // Offset the actors' sprite view on the automap by these coordinates.
float isoscaleY; // Y-scale to compensate for Y-billboarding for isometric sprites
float isotheta; // Rotation angle to compensate for Y-billboarding for isometric sprites
float DepthFadeFalloff; // [Nash] "soft particle" fade factor
double DepthFadeFalloff; // [Nash] "soft particle" fade factor
DRotator Angles;
DRotator ViewAngles; // Angle offsets for cameras
TObjPtr<DViewPosition*> ViewPos; // Position offsets for cameras

View file

@ -262,6 +262,7 @@ class Actor : Thinker native
native uint freezetics;
native Vector2 AutomapOffsets;
native double LandingSpeed;
native double DepthFadeFalloff;
meta String Obituary; // Player was killed by this actor
meta String HitObituary; // Player was killed by this actor in melee