- Gave Strife's PhosphorousFire the MF2_NODMGTHRUST flag so that its

damage is truly thrustless. The 'thrustless' parameter disabled all
  thrust done by PIT_RadiusDamage but not the one done by P_DamageMobj.
  Also gave Hexen's poison cloud the MF3_BLOODLESSIMPACT flag and made
  spawning of blood decals in PIT_RadiusAttack depend on that. Since with
  these changes the 'bombthrustless' argument to P_RadiusAttack is no 
  longer useful I removed it.


SVN r285 (trunk)
This commit is contained in:
Christoph Oelckers 2006-08-10 21:03:17 +00:00
commit b8312a9bd8
6 changed files with 17 additions and 13 deletions

View file

@ -1,4 +1,11 @@
August 10, 2006 (Changes by Graf Zahl)
- Gave Strife's PhosphorousFire the MF2_NODMGTHRUST flag so that its
damage is truly thrustless. The 'thrustless' parameter disabled all
thrust done by PIT_RadiusDamage but not the one done by P_DamageMobj.
Also gave Hexen's poison cloud the MF3_BLOODLESSIMPACT flag and made
spawning of blood decals in PIT_RadiusAttack depend on that. Since with
these changes the 'bombthrustless' argument to P_RadiusAttack is no
longer useful I removed it.
- Fixed: CheckActorInventory stored the return value in the wrong address
on the ACS stack.
- Fixed: Skin sounds weren't properly restored after a SNDINFO reset.