- removed the string assignment operators.
These all caught literal 0's as well
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d173c0453c
commit
b89c4affae
9 changed files with 17 additions and 27 deletions
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@ -581,7 +581,7 @@ void S_ParseSndSeq (int levellump)
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S_ClearSndSeq();
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// be gone, compiler warnings
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stopsound = 0;
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stopsound = NO_SOUND;
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memset (SeqTrans, -1, sizeof(SeqTrans));
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lastlump = 0;
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@ -618,7 +618,7 @@ void S_ParseSndSeq (int levellump)
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Sequences.Push (NULL);
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}
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ScriptTemp.Clear();
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stopsound = 0;
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stopsound = NO_SOUND;
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slot = NAME_None;
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if (seqtype == '[')
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{
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@ -828,7 +828,7 @@ void DSeqNode::ActivateSequence (int sequence)
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m_Sequence = sequence;
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m_DelayTics = 0;
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m_StopSound = Sequences[sequence]->StopSound;
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m_CurrentSoundID = 0;
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m_CurrentSoundID = NO_SOUND;
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m_Volume = 1; // Start at max volume...
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m_Atten = ATTN_IDLE; // ...and idle attenuation
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}
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@ -1214,7 +1214,7 @@ void DSeqNode::Tick ()
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if (!IsPlaying())
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{
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m_SequencePtr++;
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m_CurrentSoundID = 0;
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m_CurrentSoundID = NO_SOUND;
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}
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else
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{
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@ -1273,13 +1273,13 @@ void DSeqNode::Tick ()
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case SS_CMD_DELAY:
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m_DelayTics = GetData(*m_SequencePtr);
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m_SequencePtr++;
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m_CurrentSoundID = 0;
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m_CurrentSoundID = NO_SOUND;
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return;
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case SS_CMD_DELAYRAND:
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m_DelayTics = GetData(m_SequencePtr[0]) + pr_sndseq(m_SequencePtr[1]);
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m_SequencePtr += 2;
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m_CurrentSoundID = 0;
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m_CurrentSoundID = NO_SOUND;
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return;
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case SS_CMD_VOLUME:
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@ -1383,7 +1383,7 @@ void SN_StopAllSequences (FLevelLocals *Level)
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for (node = Level->SequenceListHead; node; )
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{
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DSeqNode *next = node->NextSequence();
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node->m_StopSound = 0; // don't play any stop sounds
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node->m_StopSound = NO_SOUND; // don't play any stop sounds
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node->Destroy ();
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node = next;
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}
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