- removed texture based dynamic lighting. For GL 3.x the shader approach is always better.

- fixed: sky fog was not unset.
This commit is contained in:
Christoph Oelckers 2014-07-15 20:49:21 +02:00
commit b8bcbe819b
17 changed files with 130 additions and 658 deletions

View file

@ -112,7 +112,7 @@ CVAR(Bool, gl_nolayer, false, 0)
//==========================================================================
void GLSprite::Draw(int pass)
{
if (pass!=GLPASS_PLAIN && pass != GLPASS_ALL && pass!=GLPASS_TRANSLUCENT) return;
if (pass == GLPASS_DECALS) return;