- removed texture based dynamic lighting. For GL 3.x the shader approach is always better.
- fixed: sky fog was not unset.
This commit is contained in:
parent
fb6b4238ed
commit
b8bcbe819b
17 changed files with 130 additions and 658 deletions
|
|
@ -112,7 +112,7 @@ CVAR(Bool, gl_nolayer, false, 0)
|
|||
//==========================================================================
|
||||
void GLSprite::Draw(int pass)
|
||||
{
|
||||
if (pass!=GLPASS_PLAIN && pass != GLPASS_ALL && pass!=GLPASS_TRANSLUCENT) return;
|
||||
if (pass == GLPASS_DECALS) return;
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue