Single commit - destructible geometry feature
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18 changed files with 898 additions and 57 deletions
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@ -141,6 +141,11 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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// 13: Portal line.
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revealed = <bool>; // true = line is initially visible on automap.
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health = <int>; // Amount of hitpoints for this line.
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healthgroup = <int>; // ID of destructible object to synchronize hitpoints (optional, default is 0)
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damagespecial = <bool>; // This line will call special if having health>0 and receiving damage
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deathspecial = <bool>; // This line will call special if health was reduced to 0
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* Note about arg0str
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For lines with ACS specials (80-86 and 226), if arg0str is present and non-null, it
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@ -248,17 +253,21 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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color_sprites = <int>; // Material color of sprites in sector. Default is white (0xffffff)
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portal_ceil_blocksound = <bool> // ceiling portal blocks sound.
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portal_ceil_disabled = <bool> // ceiling portal disabled.
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portal_ceil_nopass = <bool> // ceiling portal blocks movement if true.
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portal_ceil_norender = <bool> // ceiling portal not rendered.
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portal_ceil_overlaytype = <string> // defines translucency style, can either be "translucent" or "additive". Default is "translucent".
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portal_floor_blocksound = <bool> // floor portal blocks sound.
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portal_floor_disabled = <bool> // floor portal disabled.
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portal_floor_nopass = <bool> // ceiling portal blocks movement if true.
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portal_floor_norender = <bool> // ceiling portal not rendered.
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portal_floor_overlaytype = <string> // defines translucency style, can either be "translucent" or "additive". Default is "translucent".
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portal_ceil_blocksound = <bool>; // ceiling portal blocks sound.
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portal_ceil_disabled = <bool>; // ceiling portal disabled.
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portal_ceil_nopass = <bool>; // ceiling portal blocks movement if true.
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portal_ceil_norender = <bool>; // ceiling portal not rendered.
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portal_ceil_overlaytype = <string>; // defines translucency style, can either be "translucent" or "additive". Default is "translucent".
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portal_floor_blocksound = <bool>; // floor portal blocks sound.
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portal_floor_disabled = <bool>; // floor portal disabled.
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portal_floor_nopass = <bool>; // ceiling portal blocks movement if true.
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portal_floor_norender = <bool>; // ceiling portal not rendered.
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portal_floor_overlaytype = <string>; // defines translucency style, can either be "translucent" or "additive". Default is "translucent".
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healthfloor = <int>; // Amount of hitpoints for this sector (includes floor and bottom-outside linedef sides)
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healthfloorgroup = <int>; // ID of destructible object to synchronize hitpoints (optional, default is 0)
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healthceiling = <int>; // Amount of hitpoints for this sector (includes ceiling and top-outside linedef sides)
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healthceilinggroup = <int>; // ID of destructible object to synchronize hitpoints (optional, default is 0)
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* Note about dropactors
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