Single commit - destructible geometry feature
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18 changed files with 898 additions and 57 deletions
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@ -101,6 +101,7 @@
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#include "edata.h"
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#endif
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#include "events.h"
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#include "p_destructible.h"
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#include "types.h"
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#include "i_time.h"
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#include "scripting/vm/vm.h"
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@ -4124,6 +4125,7 @@ void P_SetupLevel (const char *lumpname, int position, bool newGame)
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screen->mVertexData->CreateVBO();
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SWRenderer->SetColormap(); //The SW renderer needs to do some special setup for the level's default colormap.
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InitPortalGroups();
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P_InitHealthGroups();
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times[16].Clock();
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if (reloop) P_LoopSidedefs (false);
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