Single commit - destructible geometry feature

This commit is contained in:
ZZYZX 2018-10-29 00:08:38 +02:00 committed by Christoph Oelckers
commit b911bbc424
18 changed files with 898 additions and 57 deletions

View file

@ -101,6 +101,7 @@
#include "edata.h"
#endif
#include "events.h"
#include "p_destructible.h"
#include "types.h"
#include "i_time.h"
#include "scripting/vm/vm.h"
@ -4124,6 +4125,7 @@ void P_SetupLevel (const char *lumpname, int position, bool newGame)
screen->mVertexData->CreateVBO();
SWRenderer->SetColormap(); //The SW renderer needs to do some special setup for the level's default colormap.
InitPortalGroups();
P_InitHealthGroups();
times[16].Clock();
if (reloop) P_LoopSidedefs (false);