- renamed FileRdr back to FileReader.
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0be1ed252b
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91 changed files with 479 additions and 477 deletions
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@ -75,7 +75,7 @@ void P_GetPolySpots (MapData * lump, TArray<FNodeBuilder::FPolyStart> &spots, TA
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CVAR(Bool, gl_cachenodes, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(Float, gl_cachetime, 0.6f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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void P_LoadZNodes (FileRdr &dalump, uint32_t id);
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void P_LoadZNodes (FileReader &dalump, uint32_t id);
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static bool CheckCachedNodes(MapData *map);
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static void CreateCachedNodes(MapData *map);
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@ -215,7 +215,7 @@ bool P_CheckForGLNodes()
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static int firstglvertex;
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static bool format5;
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static bool LoadGLVertexes(FileRdr &lump)
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static bool LoadGLVertexes(FileReader &lump)
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{
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uint8_t *gldata;
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int i;
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@ -225,7 +225,7 @@ static bool LoadGLVertexes(FileRdr &lump)
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auto gllen=lump.GetLength();
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gldata = new uint8_t[gllen];
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lump.Seek(0, FileRdr::SeekSet);
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lump.Seek(0, FileReader::SeekSet);
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lump.Read(gldata, gllen);
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if (*(int *)gldata == gNd5)
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@ -293,7 +293,7 @@ static inline int checkGLVertex3(int num)
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//
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//==========================================================================
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static bool LoadGLSegs(FileRdr &lump)
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static bool LoadGLSegs(FileReader &lump)
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{
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char *data;
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int i;
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@ -301,7 +301,7 @@ static bool LoadGLSegs(FileRdr &lump)
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int numsegs = (int)lump.GetLength();
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data= new char[numsegs];
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lump.Seek(0, FileRdr::SeekSet);
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lump.Seek(0, FileReader::SeekSet);
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lump.Read(data, numsegs);
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auto &segs = level.segs;
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@ -437,14 +437,14 @@ static bool LoadGLSegs(FileRdr &lump)
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//
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//==========================================================================
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static bool LoadGLSubsectors(FileRdr &lump)
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static bool LoadGLSubsectors(FileReader &lump)
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{
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char * datab;
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int i;
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int numsubsectors = (int)lump.GetLength();
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datab = new char[numsubsectors];
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lump.Seek(0, FileRdr::SeekSet);
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lump.Seek(0, FileReader::SeekSet);
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lump.Read(datab, numsubsectors);
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if (numsubsectors == 0)
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@ -521,7 +521,7 @@ static bool LoadGLSubsectors(FileRdr &lump)
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//
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//==========================================================================
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static bool LoadNodes (FileRdr &lump)
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static bool LoadNodes (FileReader &lump)
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{
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const int NF_SUBSECTOR = 0x8000;
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const int GL5_NF_SUBSECTOR = (1 << 31);
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@ -539,7 +539,7 @@ static bool LoadNodes (FileRdr &lump)
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if (numnodes == 0) return false;
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level.nodes.Alloc(numnodes);
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lump.Seek(0, FileRdr::SeekSet);
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lump.Seek(0, FileReader::SeekSet);
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basemn = mn = new mapnode_t[numnodes];
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lump.Read(mn, lump.GetLength());
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@ -599,7 +599,7 @@ static bool LoadNodes (FileRdr &lump)
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if (numnodes == 0) return false;
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level.nodes.Alloc(numnodes);
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lump.Seek(0, FileRdr::SeekSet);
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lump.Seek(0, FileReader::SeekSet);
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basemn = mn = new gl5_mapnode_t[numnodes];
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lump.Read(mn, lump.GetLength());
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@ -660,7 +660,7 @@ static bool LoadNodes (FileRdr &lump)
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//
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//==========================================================================
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static bool DoLoadGLNodes(FileRdr * lumps)
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static bool DoLoadGLNodes(FileReader * lumps)
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{
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int missing = 0;
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@ -857,7 +857,7 @@ bool P_LoadGLNodes(MapData * map)
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if (!CheckCachedNodes(map))
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{
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FileRdr gwalumps[4];
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FileReader gwalumps[4];
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char path[256];
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int li;
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int lumpfile = Wads.GetLumpFile(map->lumpnum);
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@ -1160,7 +1160,7 @@ static bool CheckCachedNodes(MapData *map)
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uint32_t *verts = NULL;
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FString path = CreateCacheName(map, false);
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FileRdr fr;
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FileReader fr;
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if (!fr.OpenFile(path)) return false;
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