- renamed FileRdr back to FileReader.

This commit is contained in:
Christoph Oelckers 2018-03-11 18:32:00 +01:00
commit b939836846
91 changed files with 479 additions and 477 deletions

View file

@ -75,7 +75,7 @@ void P_GetPolySpots (MapData * lump, TArray<FNodeBuilder::FPolyStart> &spots, TA
CVAR(Bool, gl_cachenodes, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(Float, gl_cachetime, 0.6f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
void P_LoadZNodes (FileRdr &dalump, uint32_t id);
void P_LoadZNodes (FileReader &dalump, uint32_t id);
static bool CheckCachedNodes(MapData *map);
static void CreateCachedNodes(MapData *map);
@ -215,7 +215,7 @@ bool P_CheckForGLNodes()
static int firstglvertex;
static bool format5;
static bool LoadGLVertexes(FileRdr &lump)
static bool LoadGLVertexes(FileReader &lump)
{
uint8_t *gldata;
int i;
@ -225,7 +225,7 @@ static bool LoadGLVertexes(FileRdr &lump)
auto gllen=lump.GetLength();
gldata = new uint8_t[gllen];
lump.Seek(0, FileRdr::SeekSet);
lump.Seek(0, FileReader::SeekSet);
lump.Read(gldata, gllen);
if (*(int *)gldata == gNd5)
@ -293,7 +293,7 @@ static inline int checkGLVertex3(int num)
//
//==========================================================================
static bool LoadGLSegs(FileRdr &lump)
static bool LoadGLSegs(FileReader &lump)
{
char *data;
int i;
@ -301,7 +301,7 @@ static bool LoadGLSegs(FileRdr &lump)
int numsegs = (int)lump.GetLength();
data= new char[numsegs];
lump.Seek(0, FileRdr::SeekSet);
lump.Seek(0, FileReader::SeekSet);
lump.Read(data, numsegs);
auto &segs = level.segs;
@ -437,14 +437,14 @@ static bool LoadGLSegs(FileRdr &lump)
//
//==========================================================================
static bool LoadGLSubsectors(FileRdr &lump)
static bool LoadGLSubsectors(FileReader &lump)
{
char * datab;
int i;
int numsubsectors = (int)lump.GetLength();
datab = new char[numsubsectors];
lump.Seek(0, FileRdr::SeekSet);
lump.Seek(0, FileReader::SeekSet);
lump.Read(datab, numsubsectors);
if (numsubsectors == 0)
@ -521,7 +521,7 @@ static bool LoadGLSubsectors(FileRdr &lump)
//
//==========================================================================
static bool LoadNodes (FileRdr &lump)
static bool LoadNodes (FileReader &lump)
{
const int NF_SUBSECTOR = 0x8000;
const int GL5_NF_SUBSECTOR = (1 << 31);
@ -539,7 +539,7 @@ static bool LoadNodes (FileRdr &lump)
if (numnodes == 0) return false;
level.nodes.Alloc(numnodes);
lump.Seek(0, FileRdr::SeekSet);
lump.Seek(0, FileReader::SeekSet);
basemn = mn = new mapnode_t[numnodes];
lump.Read(mn, lump.GetLength());
@ -599,7 +599,7 @@ static bool LoadNodes (FileRdr &lump)
if (numnodes == 0) return false;
level.nodes.Alloc(numnodes);
lump.Seek(0, FileRdr::SeekSet);
lump.Seek(0, FileReader::SeekSet);
basemn = mn = new gl5_mapnode_t[numnodes];
lump.Read(mn, lump.GetLength());
@ -660,7 +660,7 @@ static bool LoadNodes (FileRdr &lump)
//
//==========================================================================
static bool DoLoadGLNodes(FileRdr * lumps)
static bool DoLoadGLNodes(FileReader * lumps)
{
int missing = 0;
@ -857,7 +857,7 @@ bool P_LoadGLNodes(MapData * map)
if (!CheckCachedNodes(map))
{
FileRdr gwalumps[4];
FileReader gwalumps[4];
char path[256];
int li;
int lumpfile = Wads.GetLumpFile(map->lumpnum);
@ -1160,7 +1160,7 @@ static bool CheckCachedNodes(MapData *map)
uint32_t *verts = NULL;
FString path = CreateCacheName(map, false);
FileRdr fr;
FileReader fr;
if (!fr.OpenFile(path)) return false;