- renamed FileRdr back to FileReader.
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0be1ed252b
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b939836846
91 changed files with 479 additions and 477 deletions
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@ -240,7 +240,7 @@ static int GetMapIndex(const char *mapname, int lastindex, const char *lumpname,
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MapData *P_OpenMapData(const char * mapname, bool justcheck)
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{
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MapData * map = new MapData;
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FileRdr * wadReader = nullptr;
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FileReader * wadReader = nullptr;
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bool externalfile = !strnicmp(mapname, "file:", 5);
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if (externalfile)
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@ -404,7 +404,7 @@ MapData *P_OpenMapData(const char * mapname, bool justcheck)
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// Although we're using the resource system, we still want to be sure we're
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// reading from a wad file.
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wadReader->Seek(0, FileRdr::SeekSet);
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wadReader->Seek(0, FileReader::SeekSet);
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wadReader->Read(&id, sizeof(id));
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if (id == IWAD_ID || id == PWAD_ID)
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@ -855,7 +855,7 @@ void P_LoadVertexes (MapData * map)
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//
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//===========================================================================
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void P_LoadZSegs (FileRdr &data)
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void P_LoadZSegs (FileReader &data)
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{
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for (auto &seg : level.segs)
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{
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@ -890,7 +890,7 @@ void P_LoadZSegs (FileRdr &data)
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//
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//===========================================================================
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void P_LoadGLZSegs (FileRdr &data, int type)
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void P_LoadGLZSegs (FileReader &data, int type)
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{
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for (unsigned i = 0; i < level.subsectors.Size(); ++i)
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{
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@ -958,7 +958,7 @@ void P_LoadGLZSegs (FileRdr &data, int type)
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//
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//===========================================================================
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void LoadZNodes(FileRdr &data, int glnodes)
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void LoadZNodes(FileReader &data, int glnodes)
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{
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// Read extra vertices added during node building
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unsigned int i;
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@ -1082,7 +1082,7 @@ void LoadZNodes(FileRdr &data, int glnodes)
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//
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//===========================================================================
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void P_LoadZNodes (FileRdr &dalump, uint32_t id)
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void P_LoadZNodes (FileReader &dalump, uint32_t id)
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{
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int type;
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bool compressed;
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@ -1135,7 +1135,7 @@ void P_LoadZNodes (FileRdr &dalump, uint32_t id)
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if (compressed)
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{
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FileRdr zip;
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FileReader zip;
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if (zip.OpenDecompressor(dalump, -1, METHOD_ZLIB, false))
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{
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LoadZNodes(zip, type);
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@ -2487,12 +2487,12 @@ int P_DetermineTranslucency (int lumpnum)
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PalEntry newcolor;
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PalEntry newcolor2;
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tranmap.Seek (GPalette.BlackIndex * 256 + GPalette.WhiteIndex, FileRdr::SeekSet);
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tranmap.Seek (GPalette.BlackIndex * 256 + GPalette.WhiteIndex, FileReader::SeekSet);
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tranmap.Read (&index, 1);
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newcolor = GPalette.BaseColors[GPalette.Remap[index]];
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tranmap.Seek (GPalette.WhiteIndex * 256 + GPalette.BlackIndex, FileRdr::SeekSet);
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tranmap.Seek (GPalette.WhiteIndex * 256 + GPalette.BlackIndex, FileReader::SeekSet);
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tranmap.Read (&index, 1);
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newcolor2 = GPalette.BaseColors[GPalette.Remap[index]];
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if (newcolor2.r == 255) // if black on white results in white it's either
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@ -3842,7 +3842,7 @@ void P_SetupLevel (const char *lumpname, int position)
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if (!ForceNodeBuild)
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{
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// Check for compressed nodes first, then uncompressed nodes
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FileRdr *fr = nullptr;
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FileReader *fr = nullptr;
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uint32_t id = MAKE_ID('X','x','X','x'), idcheck = 0, idcheck2 = 0, idcheck3 = 0, idcheck4 = 0, idcheck5 = 0, idcheck6 = 0;
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if (map->Size(ML_ZNODES) != 0)
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@ -4280,3 +4280,4 @@ CCMD (lineloc)
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lines[linenum].v2->fY());
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}
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#endif
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