- continued refactoring on sound code.
The game independent part of the code has been mostly isolated.
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22 changed files with 1524 additions and 1310 deletions
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@ -364,7 +364,7 @@ static FSoundID T_FindSound(const char * name)
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}
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int id = S_AddSound(name, buffer);
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S_HashSounds();
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soundEngine->HashSounds();
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return FSoundID(id);
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}
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