- continued refactoring on sound code.

The game independent part of the code has been mostly isolated.
This commit is contained in:
Christoph Oelckers 2019-12-08 21:22:53 +01:00
commit b9582cc98e
22 changed files with 1524 additions and 1310 deletions

View file

@ -364,7 +364,7 @@ static FSoundID T_FindSound(const char * name)
}
int id = S_AddSound(name, buffer);
S_HashSounds();
soundEngine->HashSounds();
return FSoundID(id);
}