- continued refactoring on sound code.
The game independent part of the code has been mostly isolated.
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22 changed files with 1524 additions and 1310 deletions
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@ -1837,7 +1837,7 @@ static void DoCast(const VMRegisters ®, const VMFrame *f, int a, int b, int c
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case CAST_So2S:
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ASSERTS(a); ASSERTD(b);
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reg.s[a] = S_sfx[reg.d[b]].name;
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reg.s[a] = S_GetSoundName(reg.d[b]);
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break;
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case CAST_SID2S:
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