- adjustments in GL code.
This commit is contained in:
parent
ad74493d5e
commit
b958a5d748
4 changed files with 6 additions and 6 deletions
|
|
@ -485,7 +485,7 @@ void OpenGLFrameBuffer::Clear(int left, int top, int right, int bottom, int palc
|
|||
|
||||
void OpenGLFrameBuffer::FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
|
||||
double originx, double originy, double scalex, double scaley,
|
||||
angle_t rotation, FDynamicColormap *colormap, int lightlevel)
|
||||
DAngle rotation, FDynamicColormap *colormap, int lightlevel)
|
||||
{
|
||||
if (GLRenderer != NULL)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue