- adjustments in GL code.

This commit is contained in:
Christoph Oelckers 2016-03-25 15:14:09 +01:00
commit b958a5d748
4 changed files with 6 additions and 6 deletions

View file

@ -485,7 +485,7 @@ void OpenGLFrameBuffer::Clear(int left, int top, int right, int bottom, int palc
void OpenGLFrameBuffer::FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley,
angle_t rotation, FDynamicColormap *colormap, int lightlevel)
DAngle rotation, FDynamicColormap *colormap, int lightlevel)
{
if (GLRenderer != NULL)
{