- Fixed: P_StartScript was missing a NULL pointer check for the error
message. When trying to puke a script outside a map it crashed. - Fixed: The random number generator for large numbers must mask out the sign bit before performing a modulo. - Now that the conversation states are pointers there is no need to make AActor::ConversationAnimation virtual. No class overrides this method anymore. - Replaced AMacil1::TakeSpecialDamage with MF5_NODAMAGE. - Fixed: AMacil2::TakeSpecialDamage and AOracle::TakeSpecialDamage didn't check whether inflictor was NULL and crashed when used with 'kill monsters'. - Fixed: Some Strife decorations didn't loop their animation SVN r113 (trunk)
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12 changed files with 27 additions and 32 deletions
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@ -2746,7 +2746,7 @@ static void P_InitTagLists ()
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}
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}
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static void P_GetPolySpots (int lump, TArray<FNodeBuilder::FPolyStart> &spots, TArray<FNodeBuilder::FPolyStart> &anchors)
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void P_GetPolySpots (int lump, TArray<FNodeBuilder::FPolyStart> &spots, TArray<FNodeBuilder::FPolyStart> &anchors)
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{
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if (HasBehavior)
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{
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