- Fixed: P_StartScript was missing a NULL pointer check for the error

message. When trying to puke a script outside a map it crashed.
- Fixed: The random number generator for large numbers must mask out the
  sign bit before performing a modulo.
- Now that the conversation states are pointers there is no need to make
  AActor::ConversationAnimation virtual. No class overrides this method 
  anymore.
- Replaced AMacil1::TakeSpecialDamage with MF5_NODAMAGE.
- Fixed: AMacil2::TakeSpecialDamage and AOracle::TakeSpecialDamage didn't
  check whether inflictor was NULL and crashed when used with 'kill monsters'.
- Fixed: Some Strife decorations didn't loop their animation


SVN r113 (trunk)
This commit is contained in:
Christoph Oelckers 2006-05-13 21:22:08 +00:00
commit b97c417101
12 changed files with 27 additions and 32 deletions

View file

@ -2746,7 +2746,7 @@ static void P_InitTagLists ()
}
}
static void P_GetPolySpots (int lump, TArray<FNodeBuilder::FPolyStart> &spots, TArray<FNodeBuilder::FPolyStart> &anchors)
void P_GetPolySpots (int lump, TArray<FNodeBuilder::FPolyStart> &spots, TArray<FNodeBuilder::FPolyStart> &anchors)
{
if (HasBehavior)
{