- Fixed: P_StartScript was missing a NULL pointer check for the error
message. When trying to puke a script outside a map it crashed. - Fixed: The random number generator for large numbers must mask out the sign bit before performing a modulo. - Now that the conversation states are pointers there is no need to make AActor::ConversationAnimation virtual. No class overrides this method anymore. - Replaced AMacil1::TakeSpecialDamage with MF5_NODAMAGE. - Fixed: AMacil2::TakeSpecialDamage and AOracle::TakeSpecialDamage didn't check whether inflictor was NULL and crashed when used with 'kill monsters'. - Fixed: Some Strife decorations didn't loop their animation SVN r113 (trunk)
This commit is contained in:
parent
bb617dfbfd
commit
b97c417101
12 changed files with 27 additions and 32 deletions
|
|
@ -244,3 +244,4 @@ CCMD (vid_currentmode)
|
|||
{
|
||||
Printf ("%dx%dx%d\n", DisplayWidth, DisplayHeight, DisplayBits);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue