- Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead.
SVN r3694 (trunk)
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37d9519673
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10 changed files with 17 additions and 17 deletions
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@ -278,7 +278,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_FireShotgun2)
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angle,
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PLAYERMISSILERANGE,
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pitch + (pr_fireshotgun2.Random2() * 332063), damage,
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NAME_None, NAME_BulletPuff);
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NAME_Hitscan, NAME_BulletPuff);
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}
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}
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