- Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead.

SVN r3694 (trunk)
This commit is contained in:
Randy Heit 2012-06-17 03:18:26 +00:00
commit b982482f74
10 changed files with 17 additions and 17 deletions

View file

@ -441,7 +441,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_M_FireShotgun2)
P_LineAttack (self, angle, MISSILERANGE,
pitch + (pr_m_fireshotgun2.Random2() * 332063), damage,
NAME_None, NAME_BulletPuff);
NAME_Hitscan, NAME_BulletPuff);
}
self->special1 = level.maptime;
}