- Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead.
SVN r3694 (trunk)
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37d9519673
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b982482f74
10 changed files with 17 additions and 17 deletions
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@ -32,7 +32,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_ShootGun)
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pitch = P_AimLineAttack (self, self->angle, MISSILERANGE);
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P_LineAttack (self, self->angle + (pr_shootgun.Random2() << 19),
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MISSILERANGE, pitch,
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3*(pr_shootgun() % 5 + 1), NAME_None, NAME_StrifePuff);
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3*(pr_shootgun() % 5 + 1), NAME_Hitscan, NAME_StrifePuff);
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}
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// Teleporter Beacon --------------------------------------------------------
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