- Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead.

SVN r3694 (trunk)
This commit is contained in:
Randy Heit 2012-06-17 03:18:26 +00:00
commit b982482f74
10 changed files with 17 additions and 17 deletions

View file

@ -32,7 +32,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_ShootGun)
pitch = P_AimLineAttack (self, self->angle, MISSILERANGE);
P_LineAttack (self, self->angle + (pr_shootgun.Random2() << 19),
MISSILERANGE, pitch,
3*(pr_shootgun() % 5 + 1), NAME_None, NAME_StrifePuff);
3*(pr_shootgun() % 5 + 1), NAME_Hitscan, NAME_StrifePuff);
}
// Teleporter Beacon --------------------------------------------------------