- Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead.
SVN r3694 (trunk)
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37d9519673
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b982482f74
10 changed files with 17 additions and 17 deletions
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@ -266,7 +266,7 @@ void P_StrifeGunShot (AActor *mo, bool accurate, angle_t pitch)
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angle += pr_sgunshot.Random2() << (20 - mo->player->mo->accuracy * 5 / 100);
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}
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P_LineAttack (mo, angle, PLAYERMISSILERANGE, pitch, damage, NAME_None, NAME_StrifePuff);
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P_LineAttack (mo, angle, PLAYERMISSILERANGE, pitch, damage, NAME_Hitscan, NAME_StrifePuff);
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}
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//============================================================================
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@ -432,7 +432,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_FireMauler1)
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// it should use a different puff. ZDoom's default range is longer
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// than this, so let's not handicap it by being too faithful to the
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// original.
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P_LineAttack (self, angle, PLAYERMISSILERANGE, pitch, damage, NAME_None, NAME_MaulerPuff);
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P_LineAttack (self, angle, PLAYERMISSILERANGE, pitch, damage, NAME_Hitscan, NAME_MaulerPuff);
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}
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}
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