- Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead.
SVN r3694 (trunk)
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parent
37d9519673
commit
b982482f74
10 changed files with 17 additions and 17 deletions
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@ -531,7 +531,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_BulletAttack)
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int angle = bangle + (pr_cabullet.Random2() << 20);
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int damage = ((pr_cabullet()%5)+1)*3;
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P_LineAttack(self, angle, MISSILERANGE, slope, damage,
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NAME_None, NAME_BulletPuff);
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NAME_Hitscan, NAME_BulletPuff);
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}
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}
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@ -763,7 +763,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Explode)
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// Comparing the results of a test wad with Eternity, it seems A_NailBomb does not aim
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P_LineAttack (self, ang, MISSILERANGE, 0,
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//P_AimLineAttack (self, ang, MISSILERANGE),
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naildamage, NAME_None, pufftype);
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naildamage, NAME_Hitscan, pufftype);
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}
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}
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@ -1055,7 +1055,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
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if (!(Flags & CBAF_NORANDOM))
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damage *= ((pr_cabullet()%3)+1);
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P_LineAttack(self, angle, Range, slope, damage, NAME_None, pufftype);
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P_LineAttack(self, angle, Range, slope, damage, NAME_Hitscan, pufftype);
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}
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}
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}
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