- fixed: The sight checker's portalgroup variable was not initialized.

- got rid of glsegextras.

This was probably one of the most ill-conceived means to save some memory in ZDoom, but now, when a pure software rendered engine no longer needs to be considered it's just totally useless to keep this mess in.
This commit is contained in:
Christoph Oelckers 2017-01-09 01:28:07 +01:00
commit b9ac44e8f2
8 changed files with 39 additions and 107 deletions

View file

@ -319,15 +319,13 @@ static bool LoadGLSegs(FileReader * lump)
numsegs/=sizeof(glseg_t);
segs = new seg_t[numsegs];
memset(segs,0,sizeof(seg_t)*numsegs);
glsegextras = new glsegextra_t[numsegs];
glseg_t * ml = (glseg_t*)data;
for(i = 0; i < numsegs; i++)
{ // check for gl-vertices
segs[i].v1 = &level.vertexes[checkGLVertex(LittleShort(ml->v1))];
segs[i].v2 = &level.vertexes[checkGLVertex(LittleShort(ml->v2))];
glsegextras[i].PartnerSeg = ml->partner == 0xFFFF ? DWORD_MAX : LittleShort(ml->partner);
segs[i].PartnerSeg = ml->partner == 0xFFFF ? nullptr : &segs[LittleShort(ml->partner)];
if(ml->linedef != 0xffff)
{
ldef = &level.lines[LittleShort(ml->linedef)];
@ -372,15 +370,13 @@ static bool LoadGLSegs(FileReader * lump)
numsegs/=sizeof(glseg3_t);
segs = new seg_t[numsegs];
memset(segs,0,sizeof(seg_t)*numsegs);
glsegextras = new glsegextra_t[numsegs];
glseg3_t * ml = (glseg3_t*)(data+ (format5? 0:4));
for(i = 0; i < numsegs; i++)
{ // check for gl-vertices
segs[i].v1 = &level.vertexes[checkGLVertex3(LittleLong(ml->v1))];
segs[i].v2 = &level.vertexes[checkGLVertex3(LittleLong(ml->v2))];
glsegextras[i].PartnerSeg = LittleLong(ml->partner);
segs[i].PartnerSeg = LittleLong(ml->partner) == 0xffffffffu? nullptr : &segs[LittleLong(ml->partner)];
if(ml->linedef != 0xffff) // skip minisegs
{
@ -1011,7 +1007,7 @@ bool P_CheckNodes(MapData * map, bool rebuilt, int buildtime)
FNodeBuilder builder (leveldata, polyspots, anchors, true);
builder.Extract (nodes, numnodes,
segs, glsegextras, numsegs,
segs, numsegs,
subsectors, numsubsectors,
level.vertexes);
endTime = I_FPSTime ();
@ -1112,8 +1108,7 @@ static void CreateCachedNodes(MapData *map)
for(int i=0;i<numsegs;i++)
{
WriteLong(ZNodes, segs[i].v1->Index());
if (glsegextras != NULL) WriteLong(ZNodes, DWORD(glsegextras[i].PartnerSeg));
else WriteLong(ZNodes, 0);
WriteLong(ZNodes, segs[i].PartnerSeg == nullptr? 0xffffffffu : DWORD(segs[i].PartnerSeg - segs));
if (segs[i].linedef)
{
WriteLong(ZNodes, DWORD(segs[i].linedef->Index()));
@ -1440,40 +1435,32 @@ void P_SetRenderSector()
#endif
// Check for incorrect partner seg info so that the following code does not crash.
if (glsegextras == NULL)
for (i = 0; i < numsegs; i++)
{
// This can be normal nodes, mistakenly identified as GL nodes so we must fill
// in the missing pieces differently.
for (i = 0; i < numsubsectors; i++)
auto p = segs[i].PartnerSeg;
if (p != nullptr)
{
ss = &subsectors[i];
ss->render_sector = ss->sector;
}
return;
}
int partner = (int)(p - segs);
for(i=0;i<numsegs;i++)
{
int partner = (int)glsegextras[i].PartnerSeg;
if (partner < 0 || partner >= numsegs)
{
segs[i].PartnerSeg = nullptr;
}
if (partner<0 || partner>=numsegs/*eh? || &segs[partner]!=glsegextras[i].PartnerSeg*/)
{
glsegextras[i].PartnerSeg=DWORD_MAX;
// glbsp creates such incorrect references for Strife.
if (segs[i].linedef && segs[i].PartnerSeg != nullptr && !segs[i].PartnerSeg->linedef)
{
segs[i].PartnerSeg = segs[i].PartnerSeg->PartnerSeg = nullptr;
}
}
// glbsp creates such incorrect references for Strife.
if (segs[i].linedef && glsegextras[i].PartnerSeg != DWORD_MAX && !segs[glsegextras[i].PartnerSeg].linedef)
for (i = 0; i < numsegs; i++)
{
glsegextras[i].PartnerSeg = glsegextras[glsegextras[i].PartnerSeg].PartnerSeg = DWORD_MAX;
}
}
for(i=0;i<numsegs;i++)
{
if (glsegextras[i].PartnerSeg != DWORD_MAX && glsegextras[glsegextras[i].PartnerSeg].PartnerSeg!=(DWORD)i)
{
glsegextras[i].PartnerSeg=DWORD_MAX;
if (segs[i].PartnerSeg != nullptr && segs[i].PartnerSeg->PartnerSeg != &segs[i])
{
segs[i].PartnerSeg = nullptr;
}
}
}
@ -1501,7 +1488,7 @@ void P_SetRenderSector()
seg = ss->firstline;
for(j=0; j<ss->numlines; j++)
{
if(seg->sidedef && (glsegextras[seg - segs].PartnerSeg == DWORD_MAX || seg->sidedef->sector!=segs[glsegextras[seg - segs].PartnerSeg].sidedef->sector))
if(seg->sidedef && (seg->PartnerSeg == nullptr || seg->sidedef->sector!=seg->PartnerSeg->sidedef->sector))
{
ss->render_sector = seg->sidedef->sector;
break;
@ -1525,15 +1512,14 @@ void P_SetRenderSector()
for(j=0; j<ss->numlines; j++)
{
DWORD partner = glsegextras[seg - segs].PartnerSeg;
if (partner != DWORD_MAX && glsegextras[partner].Subsector)
if (seg->PartnerSeg != nullptr && seg->PartnerSeg->Subsector)
{
sector_t * backsec = glsegextras[partner].Subsector->render_sector;
sector_t * backsec = seg->PartnerSeg->Subsector->render_sector;
if (backsec)
{
ss->render_sector=backsec;
ss->render_sector = backsec;
undetermined.Delete(i);
deleted=1;
deleted = 1;
break;
}
}