Add some light and transparency
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3 changed files with 60 additions and 31 deletions
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@ -60,6 +60,7 @@ private:
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void RenderNode(void *node);
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void RenderSubsector(subsector_t *sub);
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void AddLine(seg_t *line, sector_t *frontsector);
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TriVertex PlaneVertex(vertex_t *v1, sector_t *sector, const secplane_t &plane);
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void RenderPlayerSprites();
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void RenderPlayerSprite(DPSprite *sprite, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac);
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@ -111,8 +112,7 @@ public:
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private:
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FTexture *GetTexture();
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int GetShade();
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//float GetLight(short x);
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int GetLightLevel();
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};
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// Texture coordinates for a wall
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