- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.

SVN r3753 (trunk)
This commit is contained in:
Randy Heit 2012-07-11 02:50:13 +00:00
commit ba00e3a185
12 changed files with 36 additions and 63 deletions

View file

@ -84,6 +84,6 @@ DEFINE_ACTION_FUNCTION(AActor, A_BatMove)
}
// Handle Z movement
self->z = self->target->z + 2*FloatBobOffsets[self->args[0]];
self->z = self->target->z + 16*finesine[self->args[0] << BOBTOFINESHIFT];
self->args[0] = (self->args[0]+3)&63;
}