- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
SVN r3753 (trunk)
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12 changed files with 36 additions and 63 deletions
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@ -84,6 +84,6 @@ DEFINE_ACTION_FUNCTION(AActor, A_BatMove)
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}
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// Handle Z movement
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self->z = self->target->z + 2*FloatBobOffsets[self->args[0]];
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self->z = self->target->z + 16*finesine[self->args[0] << BOBTOFINESHIFT];
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self->args[0] = (self->args[0]+3)&63;
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}
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