- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.

SVN r3753 (trunk)
This commit is contained in:
Randy Heit 2012-07-11 02:50:13 +00:00
commit ba00e3a185
12 changed files with 36 additions and 63 deletions

View file

@ -3831,11 +3831,11 @@ void A_Weave(AActor *self, int xyspeed, int zspeed, fixed_t xydist, fixed_t zdis
if (xydist != 0 && xyspeed != 0)
{
dist = FixedMul(FloatBobOffsets[weaveXY], xydist);
dist = MulScale13(finesine[weaveXY << BOBTOFINESHIFT], xydist);
newX = self->x - FixedMul (finecosine[angle], dist);
newY = self->y - FixedMul (finesine[angle], dist);
weaveXY = (weaveXY + xyspeed) & 63;
dist = FixedMul(FloatBobOffsets[weaveXY], xydist);
dist = MulScale13(finesine[weaveXY << BOBTOFINESHIFT], xydist);
newX += FixedMul (finecosine[angle], dist);
newY += FixedMul (finesine[angle], dist);
if (!(self->flags5 & MF5_NOINTERACTION))
@ -3852,12 +3852,11 @@ void A_Weave(AActor *self, int xyspeed, int zspeed, fixed_t xydist, fixed_t zdis
}
self->WeaveIndexXY = weaveXY;
}
if (zdist != 0 && zspeed != 0)
{
self->z -= FixedMul(FloatBobOffsets[weaveZ], zdist);
self->z -= MulScale13(finesine[weaveZ << BOBTOFINESHIFT], zdist);
weaveZ = (weaveZ + zspeed) & 63;
self->z += FixedMul(FloatBobOffsets[weaveZ], zdist);
self->z += MulScale13(finesine[weaveZ << BOBTOFINESHIFT], zdist);
self->WeaveIndexZ = weaveZ;
}
}