Update ZDRay UDMF specs and remove deleted features.
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3 changed files with 18 additions and 26 deletions
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@ -152,6 +152,11 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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For lines with ACS specials (80-86 and 226), if arg0str is present and non-null, it
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will be used as the name of the script to execute, and arg0 will be ignored.
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lm_sampledist_line = <int>; // ZDRay customizable sampling distance for this line. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
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lm_sampledist_top = <int>; // ZDRay customizable sampling distance for this line's top part. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
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lm_sampledist_mid = <int>; // ZDRay customizable sampling distance for this line's middle part. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
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lm_sampledist_bot = <int>; // ZDRay customizable sampling distance for this line's bottom part. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
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}
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sidedef
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@ -221,6 +226,11 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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colorization_top = <int>; // Sets a colorization record for the upper texture. Colorization records must be defined in TEXTURES.
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colorization_mid = <int>; // Sets a colorization record for the middle texture. Colorization records must be defined in TEXTURES.
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colorization_bottom = <int>; // Sets a colorization record for the lower texture. Colorization records must be defined in TEXTURES.
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lm_sampledist_line = <int>; // ZDRay customizable sampling distance for this sidedef. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
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lm_sampledist_top = <int>; // ZDRay customizable sampling distance for this sidedef's top part. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
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lm_sampledist_mid = <int>; // ZDRay customizable sampling distance for this sidedef's middle part. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
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lm_sampledist_bot = <int>; // ZDRay customizable sampling distance for this sidedef's bottom part. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
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}
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sector
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@ -326,6 +336,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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for Doom format maps so any map converter converting to the ZDoomTranslated namespace should
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set this flag for each tagged sector.
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lm_sampledist_floor = <int>; // ZDRay customizable sampling distance for this sector's floor. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
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lm_sampledist_ceiling = <int>; // ZDRay customizable sampling distance for this sector's ceiling. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
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}
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thing
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@ -356,6 +368,9 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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scale = <float>; // Vertical and horizontal scaling on thing. Default = 0 (ignored).
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floatbobphase = <int>; // Sets the thing's floatbobphase. Valid phase values are 0-63. Default = -1 (use actor class default).
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lm_sampledistance = <int>; // ZDRay lightmap sample distance for the entire map. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 16
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lm_suncolor = <string>; // ZDRay lightmap sun color in hex. Default: "FFFFFF"
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* Note about arg0str
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For things with ACS specials (80-86 and 226), if arg0str is present and non-null, it
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@ -519,6 +534,9 @@ Blocklandmonsters MBF21 flag
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1.33 06.11.2021
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Added separate light levels for sidedef tiers (top/mid/bottom)
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1.34 09.11.2023
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Added/updated ZDRay/lightmap-related properties.
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===============================================================================
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EOF
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===============================================================================
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