Update ZDRay UDMF specs and remove deleted features.

This commit is contained in:
nashmuhandes 2023-09-11 08:29:38 +08:00
commit ba023efe73
3 changed files with 18 additions and 26 deletions

View file

@ -152,6 +152,11 @@ Note: All <bool> fields default to false unless mentioned otherwise.
For lines with ACS specials (80-86 and 226), if arg0str is present and non-null, it
will be used as the name of the script to execute, and arg0 will be ignored.
lm_sampledist_line = <int>; // ZDRay customizable sampling distance for this line. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
lm_sampledist_top = <int>; // ZDRay customizable sampling distance for this line's top part. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
lm_sampledist_mid = <int>; // ZDRay customizable sampling distance for this line's middle part. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
lm_sampledist_bot = <int>; // ZDRay customizable sampling distance for this line's bottom part. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
}
sidedef
@ -221,6 +226,11 @@ Note: All <bool> fields default to false unless mentioned otherwise.
colorization_top = <int>; // Sets a colorization record for the upper texture. Colorization records must be defined in TEXTURES.
colorization_mid = <int>; // Sets a colorization record for the middle texture. Colorization records must be defined in TEXTURES.
colorization_bottom = <int>; // Sets a colorization record for the lower texture. Colorization records must be defined in TEXTURES.
lm_sampledist_line = <int>; // ZDRay customizable sampling distance for this sidedef. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
lm_sampledist_top = <int>; // ZDRay customizable sampling distance for this sidedef's top part. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
lm_sampledist_mid = <int>; // ZDRay customizable sampling distance for this sidedef's middle part. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
lm_sampledist_bot = <int>; // ZDRay customizable sampling distance for this sidedef's bottom part. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
}
sector
@ -326,6 +336,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
for Doom format maps so any map converter converting to the ZDoomTranslated namespace should
set this flag for each tagged sector.
lm_sampledist_floor = <int>; // ZDRay customizable sampling distance for this sector's floor. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
lm_sampledist_ceiling = <int>; // ZDRay customizable sampling distance for this sector's ceiling. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 0
}
thing
@ -356,6 +368,9 @@ Note: All <bool> fields default to false unless mentioned otherwise.
scale = <float>; // Vertical and horizontal scaling on thing. Default = 0 (ignored).
floatbobphase = <int>; // Sets the thing's floatbobphase. Valid phase values are 0-63. Default = -1 (use actor class default).
lm_sampledistance = <int>; // ZDRay lightmap sample distance for the entire map. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 16
lm_suncolor = <string>; // ZDRay lightmap sun color in hex. Default: "FFFFFF"
* Note about arg0str
For things with ACS specials (80-86 and 226), if arg0str is present and non-null, it
@ -519,6 +534,9 @@ Blocklandmonsters MBF21 flag
1.33 06.11.2021
Added separate light levels for sidedef tiers (top/mid/bottom)
1.34 09.11.2023
Added/updated ZDRay/lightmap-related properties.
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EOF
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