- give the hardware renderer's drawinfo its own level pointer
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33 changed files with 172 additions and 157 deletions
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@ -1034,6 +1034,7 @@ void R_SetupFrame (FRenderViewpoint &viewpoint, FViewWindow &viewwindow, AActor
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viewpoint.HWAngles.Pitch = RAD2DEG((float)asin(angy / alen));
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viewpoint.HWAngles.Roll.Degrees = (float)viewpoint.Angles.Roll.Degrees; // copied for convenience.
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viewpoint.ViewLevel = &level;
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// ViewActor only gets set, if the camera actor should not be rendered
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if (actor->player && actor->player - players == consoleplayer &&
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