- give the hardware renderer's drawinfo its own level pointer

This commit is contained in:
Christoph Oelckers 2019-01-25 01:26:16 +01:00
commit ba114f6f23
33 changed files with 172 additions and 157 deletions

View file

@ -1034,6 +1034,7 @@ void R_SetupFrame (FRenderViewpoint &viewpoint, FViewWindow &viewwindow, AActor
viewpoint.HWAngles.Pitch = RAD2DEG((float)asin(angy / alen));
viewpoint.HWAngles.Roll.Degrees = (float)viewpoint.Angles.Roll.Degrees; // copied for convenience.
viewpoint.ViewLevel = &level;
// ViewActor only gets set, if the camera actor should not be rendered
if (actor->player && actor->player - players == consoleplayer &&