renamed GetFileFullName to GetFileName
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941f9502e9
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ba2800d698
24 changed files with 43 additions and 43 deletions
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@ -167,18 +167,18 @@ MapData *P_OpenMapData(const char * mapname, bool justcheck)
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// This case can only happen if the lump is inside a real WAD file.
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// As such any special handling for other types of lumps is skipped.
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map->MapLumps[0].Reader = fileSystem.ReopenFileReader(lump_name);
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strncpy(map->MapLumps[0].Name, fileSystem.GetFileFullName(lump_name), 8);
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strncpy(map->MapLumps[0].Name, fileSystem.GetFileName(lump_name), 8);
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map->InWad = true;
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int index = 0;
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if (stricmp(fileSystem.GetFileFullName(lump_name + 1), "TEXTMAP") != 0)
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if (stricmp(fileSystem.GetFileName(lump_name + 1), "TEXTMAP") != 0)
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{
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for(int i = 1;; i++)
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{
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// Since levels must be stored in WADs they can't really have full
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// names and for any valid level lump this always returns the short name.
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const char * lumpname = fileSystem.GetFileFullName(lump_name + i);
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const char * lumpname = fileSystem.GetFileName(lump_name + i);
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try
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{
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index = GetMapIndex(mapname, index, lumpname, !justcheck);
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@ -208,7 +208,7 @@ MapData *P_OpenMapData(const char * mapname, bool justcheck)
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map->MapLumps[1].Reader = fileSystem.ReopenFileReader(lump_name + 1);
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for(int i = 2;; i++)
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{
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const char * lumpname = fileSystem.GetFileFullName(lump_name + i);
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const char * lumpname = fileSystem.GetFileName(lump_name + i);
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if (lumpname == NULL)
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{
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@ -264,7 +264,7 @@ MapData *P_OpenMapData(const char * mapname, bool justcheck)
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}
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map->lumpnum = lump_wad;
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auto reader = fileSystem.ReopenFileReader(lump_wad);
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map->resource = FResourceFile::OpenResourceFile(fileSystem.GetFileFullName(lump_wad), reader, true);
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map->resource = FResourceFile::OpenResourceFile(fileSystem.GetFileName(lump_wad), reader, true);
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wadReader = map->resource->GetContainerReader();
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}
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}
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