Fix vulkan validation error
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1 changed files with 9 additions and 0 deletions
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@ -10,6 +10,15 @@ LevelMesh::LevelMesh()
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AddEmptyMesh();
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UpdateCollision();
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Mesh.MaxVertices = std::max(Mesh.Vertices.Size() * 2, (unsigned int)10000);
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Mesh.MaxIndexes = std::max(Mesh.Indexes.Size() * 2, (unsigned int)10000);
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Mesh.MaxSurfaces = std::max(Mesh.SurfaceIndexes.Size() * 2, (unsigned int)10000);
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Mesh.MaxUniforms = std::max(Mesh.Uniforms.Size() * 2, (unsigned int)10000);
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Mesh.MaxSurfaceIndexes = std::max(Mesh.SurfaceIndexes.Size() * 2, (unsigned int)10000);
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Mesh.MaxNodes = (int)std::max(Collision->get_nodes().size() * 2, (size_t)10000);
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Mesh.MaxLights = 100'000;
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Mesh.MaxLightIndexes = 4 * 1024 * 1024;
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}
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void LevelMesh::AddEmptyMesh()
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