Added activation type to WorldLine(Pre)Activated events
https://forum.zdoom.org/viewtopic.php?t=60232
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4 changed files with 17 additions and 12 deletions
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@ -191,7 +191,7 @@ bool P_ActivateLine (line_t *line, AActor *mo, int side, int activationType, DVe
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// [MK] Use WorldLinePreActivated to decide if activation should continue
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bool shouldactivate = true;
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E_WorldLinePreActivated(line, mo, &shouldactivate);
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E_WorldLinePreActivated(line, mo, activationType, &shouldactivate);
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if ( !shouldactivate ) return false;
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bool remote = (line->special != 7 && line->special != 8 && (line->special < 11 || line->special > 14));
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@ -206,7 +206,7 @@ bool P_ActivateLine (line_t *line, AActor *mo, int side, int activationType, DVe
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line->args[3], line->args[4]);
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// [MK] Fire up WorldLineActivated
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if ( buttonSuccess ) E_WorldLineActivated(line, mo);
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if ( buttonSuccess ) E_WorldLineActivated(line, mo, activationType);
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special = line->special;
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if (!repeat && buttonSuccess)
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