- Fixed: When the DONTMOVE flag for A_Chase was used, movecount was not decreased
resulting in missile attacks not working. - Fixed: Hitscan attacks used the puff's position to calculate the trajectory for weapon kickback. SVN r568 (trunk)
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6 changed files with 26 additions and 11 deletions
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@ -2084,6 +2084,7 @@ void A_DoChase (AActor *actor, bool fastchase, FState *meleestate, FState *missi
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P_NewChaseDir (actor);
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}
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}
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else if (dontmove && actor->movecount > 0) actor->movecount--;
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// make active sound
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if (playactive && pr_chase() < 3)
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