- Fixed: When the DONTMOVE flag for A_Chase was used, movecount was not decreased

resulting in missile attacks not working.
- Fixed: Hitscan attacks used the puff's position to calculate the trajectory for
  weapon kickback.


SVN r568 (trunk)
This commit is contained in:
Christoph Oelckers 2007-11-19 08:13:23 +00:00
commit ba61c60d52
6 changed files with 26 additions and 11 deletions

View file

@ -2084,6 +2084,7 @@ void A_DoChase (AActor *actor, bool fastchase, FState *meleestate, FState *missi
P_NewChaseDir (actor);
}
}
else if (dontmove && actor->movecount > 0) actor->movecount--;
// make active sound
if (playactive && pr_chase() < 3)